Message In A Bottle

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Objectives List:

  1. Decrypt tapes at different coordinates
  2. Find the right map with the overhead projector
  3. Use the lighthouse system to send a signal

Description:

Elise understands that she must find the coordinates of what is hiding in the bottom of the ocean using information from the ornithologist and the recordings of the spy. Elise will then attempt to send a signal to the coordinates found with the lighthouse's communications equipment.

Solution:

Once you wake up Elise has recorded another journal and explains what you now have to do. Get back inside the spy cave and use the coordinates found to decrypt some of the tapes. What it means is that Elise is going to automaticaly pick up some of the tapes stolen by the spy. Choosing the ones that have coordinates of recording included in the nautical charts vicinity. Now you have to decrypt them to understand what has happened there and which one are of interest. You can interact with the tape-decrypting machine and start decrypting all 5 tapes.

In order to do so, you can put the hashing and power ON and then tune, for each tape, the frequency and play speed. Elise will confirm you when a message has been correctly found. The first tape (already inside the machine) contains a message you can hear at 4000 Hz with a play speed modification of around 1.8. The third tape also contains a message at 8700 Hz and play speed modification around 0.3. The fourth tape can be heard at 1300 Hz and play speed modification of 0. Once Elise has found the 3 tapes containing the 3 coordinates. She will need to find where, on the nautical map, has all this action taken place. Go to the projector still located inside the cave and interact with it. If you play around the 3rd nautical map (slide) you can align the 3 coordinates with a sea cavity and ultimately find the destination coordinate (where we think the sea-something has got to be hidden).

To the Lighthouse ! You have to get back inside the control room at the bottom of the lighthouse, and you are now allowed to continue reactivating most systems using that very computer:

Once you have reactivated everything this computer offers. An alarm will start inside the lighthouse. You have to try to get out but you are stuck on the first floor. Netx to a red light propagating computer that can be interacted with. Do it. It will start a cinematic that brings you back to Elise’s bed the morning of the attack. Get out of the house and try to reach the street. A new cinematic will play.

THE END